2 Decks. Medium (85%). Mostly Skill.
Object
To move all the cards to the .
Layout
• | 8 piles (across top) - build from Ace to King. |
• | 10 piles - build . Groups of cards in sequence may be moved as a unit. A space can be filled by any card or legal group of cards. At the start of the game 5 cards each are dealt face up to each pile. |
• | (top left, face down) - deals 1 card to each non-empty pile by clicking. No cards are dealt to empty piles. |
Tips
• | Same suit sequences should be preferred even though building is . The object is to build sequences. |
• | Spaces should be made as soon as possible. Note that since cards are not dealt to empty spaces from the , once a space is created it will remain until cards are moved there. Also, this means that at the end of the game you need to hold cards back from the if there are still cards remaining in the . If you play all the cards up the before the is empty, you won't be able to deal the cards out from the ! |
History
Incompatibility is a variation of Grounds for Divorce.
Similar Games
Grounds for Divorce
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